Projection-based AR for cultural spaces

Digital experiences that live in physical space.

Spectaria projects interactive content onto museum walls and objects. Create the content in Studio, let visitors choose what to explore with physical controls, and review aggregated usage data in Analytics.

Projection mapped to the room Physical interaction beside artworks Anonymous aggregated insights
Positioning

Cultural mediation · projection AR · physical interaction · aggregated analytics

The system

Create and run projected experiences.

Create content in Studio, project it with Pro-Cam units and follow its use in Analytics. Museum teams choose the content and adapt it to each exhibition.

System diagram showing Spectaria Studio, Spectaria Manager, the Pro-Cam Unit, the M3 Plate, anonymous NFC wristbands and aggregated Spectaria Indicators connected to an interactive spatial museum experience
Studio creates the content. Pro-Cam units project it. Visitors interact through physical controls, and Analytics reports how the experiences are used.
HARDWARE

Pro-Cam units

A projector, camera and computer in one unit, calibrated for the room. Install it on a ceiling, wall or dedicated mount and connect it by Ethernet.

SOFTWARE

Spectaria Studio

A browser editor for creating projected experiences and adapting them to different rooms and exhibitions.

OPERATIONS

Analytics & fleet

View aggregated session and interaction data, and check the status of each unit.

Experience layer

Project context beside the artwork.

Project stories and details beside an artwork. Visitors use the M3 Plate to choose what to explore.

Before and after museum wall illustration showing a conventional artwork label on one side and Spectaria projected contextual interpretation around the same artwork with an M3 Plate on the other side
Visitors use the physical controls to explore content projected beside the artwork.
Hardware

Hardware for the exhibition room.

The Pro-Cam projects content and observes the room. The M3 Plate gives visitors physical controls beside the artwork.

PRO-CAM UNIT

Spectaria Pro-Cam

A projector, camera and computer work together to calibrate the projection and detect interaction in the room.

Projector + camera + compute Field calibration USB-C · USB-A · Ethernet Ceiling or desk mount
Spectaria Pro-Cam unit for interactive museums, showing projection lens, computer-vision camera and connection ports PRO-CAM // ¾ VIEW
CONTROL SURFACE

Spectaria Plate M3

Three physical buttons let visitors choose content beside an artwork. NFC associates their wristband with the session.

Previous · Select · Next NFC tap zone Status LEDs Wall-mounted, indoor 2× AAA
Spectaria Plate M3 physical interaction plate for museums with NFC tap zone and Previous, Select and Next buttons PLATE M3 // FRONT
Software

Create content for each room.

Use Spectaria Studio to arrange content, define states and preview interactions. Import the room dimensions to prepare content for the installed Pro-Cam.

Visual authoringArrange projected surfaces and content using the room dimensions.
Preview and projectionPreview the experience in Studio, then send it to the selected Pro-Cam.
Reusable blocksReuse content blocks and adapt their layout for another room or exhibition.
Usage analyticsOpen Analytics to view aggregated session and interaction data.
Use cases

For museums, heritage and spaces where people gather.

Visitors explore digital content projected in the exhibition room, alongside other people and the physical exhibits.

01

Museums & heritage

Project background information, details and stories beside artworks and heritage objects.

02

Exhibitions & brand spaces

Create projected installations for temporary exhibitions, interpretation centres and brand spaces. Reuse the content in later exhibitions.

03

Education & training

Project teaching material onto physical surfaces for group discussion and guided activities.

Visitor journey

How visitors use Spectaria.

Visitors receive an NFC wristband, choose content beside an artwork and explore the projection together. The museum can then review aggregated usage data.

Five-step Spectaria visitor journey showing arrival with an anonymous NFC wristband, approach to an artwork, interaction with the M3 Plate, projection-based spatial exploration and aggregated insights
01

Welcome

The visitor receives an anonymous NFC session object at reception.

02

Approach

The visitor finds the controls beside the artwork.

03

Interact

The M3 Plate lets visitors tap, choose and navigate without needing a phone or headset.

04

Explore

The wall displays the selected stories and background information.

05

Learn

The museum reviews aggregated data about sessions and interactions.

Privacy & analytics

Useful museum insights without personal data.

Spectaria is designed around anonymous sessions and aggregated indicators. Museum teams can review how experiences are used without creating visitor profiles.

Privacy and analytics illustration showing anonymous interaction sources flowing into aggregated museum insight dashboards without personal identifiers
Session interactions contribute to aggregated reports. The system does not create personal visitor profiles.
First step

Start with a guided demo.

Use a demo or a pilot in one room to assess visitor response and daily operation before extending the installation.